So I should mention that I'm an Associate Producer at Obsidian Entertainment, working on Project Connecticut (aka the Aliens RPG). This means a lot to me - aside from the step into fulltime development, Aliens has always been a beloved franchise and I hope this project turns out as awesome as I think it can.
Coming into a project that's already in development is rough. Procedures, habits, even the way docs have been tagged and sorted are already ingrained (and more importantly, things like scope, the schedule, and whatnot); as a producer, I'd have felt much stronger coming in from the beginning, but that's not a complaint - just an observation. I think the product will be fantastic and I'm proud to contribute to it.
BlizzCon sold out incredibly quickly this year. As with most cons, I'm mostly just going to meet up with friends. Some of the Brotherhood will be there and I look forward to finally meeting some of them in person; they're the only clan I'm currently active with, other than the scattered remnants of Unorganized Raiding. At this point, the crew's had Kara on farm for some time and we're looking to take on ZA (some of us are already hardcore raiders who've been hitting it for awhile). Mostly, though, we're waiting on Wrath and being able to cobble together 10-mans. My favorite WoW buddies are a pair of teenaged boys, best friends out in some midwest state (sup Galahan, Goatboy) - interesting to me because neither of them are 18 yet. I have very little interaction with anyone younger than me these days.
Soul Calibur IV is sitting on my 360, but I got distracted by the Ninja Gaiden II demo (which was good, but somehow underwhelming). SC2 started picking up dust not long after everything had been unlocked, and I wasn't even remotely interested in SC3; unlike Third Strike, I just don't have any interest in the actual game mechanics.
Coming into a project that's already in development is rough. Procedures, habits, even the way docs have been tagged and sorted are already ingrained (and more importantly, things like scope, the schedule, and whatnot); as a producer, I'd have felt much stronger coming in from the beginning, but that's not a complaint - just an observation. I think the product will be fantastic and I'm proud to contribute to it.
BlizzCon sold out incredibly quickly this year. As with most cons, I'm mostly just going to meet up with friends. Some of the Brotherhood will be there and I look forward to finally meeting some of them in person; they're the only clan I'm currently active with, other than the scattered remnants of Unorganized Raiding. At this point, the crew's had Kara on farm for some time and we're looking to take on ZA (some of us are already hardcore raiders who've been hitting it for awhile). Mostly, though, we're waiting on Wrath and being able to cobble together 10-mans. My favorite WoW buddies are a pair of teenaged boys, best friends out in some midwest state (sup Galahan, Goatboy) - interesting to me because neither of them are 18 yet. I have very little interaction with anyone younger than me these days.
Soul Calibur IV is sitting on my 360, but I got distracted by the Ninja Gaiden II demo (which was good, but somehow underwhelming). SC2 started picking up dust not long after everything had been unlocked, and I wasn't even remotely interested in SC3; unlike Third Strike, I just don't have any interest in the actual game mechanics.
Another Women in Games article. I think the problem I have with this one is that it doesn't really say anything... or is it just me? I didn't get anything out of the article; I read it, and didn't feel that I'd learned anything, or even been given anything to think about. It's almost like the article was written, just for the sake of writing - it did inspire much more thoughtful discussion on the forums, at least as far as analyzing the situation goes.

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